Fun Trivia


I opened this project file back in September 2021 with the intention of embarking upon a more ambitious game project - instead, it became a dumping ground for code tests and sundry ugly assets, most of which have made their way into the final(ish) product you have in your (virtual) hands today.

The imperative to wrap things up came as (a) various components of Unity stopped working (including Probuilder, hence the chunky gameworld), necessitating a clean install and (b) I got COVID and had nothing better to do for a week except move little boxes around my imaginary dumpy town.

Overall I am pleased that I managed to introduce some modicum of gameplay in comparison with Purgatory, the primary strategy of which involved throwing as many things possible at the player to cover up the fact that nothing much at all was happening.

My day job has nothing to do with computers so whatever knowledge of C#/Unity I develop is done entirely on my own time - I am, however, hoping to make a "great leap forward" over the next month or two and introduce the following into my next work:

* More developed forms of wandering/interactive AI

* Properly textured models/learn proper UV unwrapping

* Behind the scenes, cleaner + more efficient systems (abandoning, for example, the crappy "SendMessage" system + using events and/or a third-party message system)

* Better integration of third-party assets in general - I wasted a good month trying to handroll a dialogue system, an enriching but all the same entirely futile experience

The ideal final product would be a prewritten linear adventure similar to Paratopic or something of the like. Whether this is the next product or if I will first do a few small-scale "test of concept"-type doodles remains to be seen.

Files

Mortality Simulator Ohio.zip 155 MB
Apr 12, 2022

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